ADIN425_Semester_Project_Ferry_Richards
CONTROLS
WASD - Move
Space Bar - Jump
Left Click - Projectile Attack
NOTE
The project has gotten large enough that there is often some delay and lag for this WebGL build. Sorry for any inconvenience!
CHANGE LOG
5.2: Completed Draft of game; includes button, torch, bridge, and sequence puzzles, collectibles, wall textures, and particle effects for torches and pits
4.6: Audio cue added for when door opens
3.31: Button, torch, and bridge puzzles added to the main level layout
3.23: Transitioned to the main level layout; puzzles will be added soon
3.10: Crosshair added to UI, shooting input to left click, decreased camera sensitivity
3.3: Torch puzzle functionality added.
2.28: Door puzzle functionality completed, will open when the projectile hits the target. With this, the door will now remain open after being activated. Objects of interest are marked with a different color. Projectiles will now be destroyed upon impact.
2.24: Added hitscan and projectile attacks, do not interact with button or environment
2.17: Initial upload, contains simple door puzzle. Press e when facing button to open
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